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PHON_FEATURES Struct Reference

A strucure to describe features a phone could have. More...

#include <phon.h>

List of all members.

Public Attributes

bool voiced
 true if phon is voiceless but has voiced parts or if phon is voiced but has voiceless parts.

uint vocStart
 start of voiced/voiceless part (in frameNums).

uint vocStop
 stop of voiced/voiceless part (in frameNums).

bool breathy
 true if phon should be breathy.

uint brtStart
 start of breathy part in frameNums.

uint brtStop
 end of breathy part in frameNums.

uint brtRate
 how breathy? (0-100).

bool nasalized
 true if phon should be nasalized.

uint nasStart
 start of nasalized part in frameNums.

uint nasStop
 end of nasalized part in frameNums.

bool laryngealized
 true if phon should be laryngealized.

uint larStart
 start of laryngealized part in frameNums.

uint larStop
 end of laryngealized part in frameNums.

uint larRate
 how much? (0-100).

bool creaky
 true if phonation of phon is creaky.

uint creakyStart
 start of creaky part in frameNums.

uint creakyStop
 end of creaky part in frameNums.

uint creakyRate
 how creaky? (0-100).

bool spread
 true if phon is affected by spread lips.

uint spreadRate
 how much? (0-15).

bool rounded
 vowel features true if phon is affected by rounded lips.

uint roundedRate
 how much? (0-15).

bool undershoot
 true if phon is affected by formant-target undershoot.

uint undershootRate
 how much? (0-80).

bool overshoot
 true if phon is affected by formant-target overshoot.

uint overshootRate
 how much? (0-80).

bool headSize
 true if phon is affected by headSize.

uint headSizeRate
 how much? (0-20).

bool falsett
 true if phonation of phon is falsetto.

uint falsettRate
 how much? (0-100).

bool whisper
 true if phonation of phon is whispery.

uint whisperRate
 how much? (0-100).

bool tense
 true if phonation of phon is tense.

uint tenseRate
 how much? (0-100).

bool lax
 true if phonation of phon is lax.

bool jitter
 true if phon shows jitter.

uint jitterRate
 how much? if method=1(0-10),if method=2(0-300).

uint jitterMethod
 method=1->USE_F0_ALTERNATING, method=2->USE_FLUTTER.

bool coarticulation
 true if phon is affected by coarticulation.

uint coarticulationRate
 how much?

CO_TYPE coarticulationType
 progressive, regressive or both.


Detailed Description

A strucure to describe features a phone could have.

Most of the features are parameterized by a strat and stop time and a rate (sterngth of feature).


Member Data Documentation

bool PHON_FEATURES::breathy
 

true if phon should be breathy.

uint PHON_FEATURES::brtRate
 

how breathy? (0-100).

uint PHON_FEATURES::brtStart
 

start of breathy part in frameNums.

uint PHON_FEATURES::brtStop
 

end of breathy part in frameNums.

bool PHON_FEATURES::coarticulation
 

true if phon is affected by coarticulation.

uint PHON_FEATURES::coarticulationRate
 

how much?

CO_TYPE PHON_FEATURES::coarticulationType
 

progressive, regressive or both.

bool PHON_FEATURES::creaky
 

true if phonation of phon is creaky.

uint PHON_FEATURES::creakyRate
 

how creaky? (0-100).

uint PHON_FEATURES::creakyStart
 

start of creaky part in frameNums.

uint PHON_FEATURES::creakyStop
 

end of creaky part in frameNums.

bool PHON_FEATURES::falsett
 

true if phonation of phon is falsetto.

uint PHON_FEATURES::falsettRate
 

how much? (0-100).

bool PHON_FEATURES::headSize
 

true if phon is affected by headSize.

uint PHON_FEATURES::headSizeRate
 

how much? (0-20).

bool PHON_FEATURES::jitter
 

true if phon shows jitter.

uint PHON_FEATURES::jitterMethod
 

method=1->USE_F0_ALTERNATING, method=2->USE_FLUTTER.

uint PHON_FEATURES::jitterRate
 

how much? if method=1(0-10),if method=2(0-300).

uint PHON_FEATURES::larRate
 

how much? (0-100).

uint PHON_FEATURES::larStart
 

start of laryngealized part in frameNums.

uint PHON_FEATURES::larStop
 

end of laryngealized part in frameNums.

bool PHON_FEATURES::laryngealized
 

true if phon should be laryngealized.

bool PHON_FEATURES::lax
 

true if phonation of phon is lax.

uint PHON_FEATURES::nasStart
 

start of nasalized part in frameNums.

uint PHON_FEATURES::nasStop
 

end of nasalized part in frameNums.

bool PHON_FEATURES::nasalized
 

true if phon should be nasalized.

bool PHON_FEATURES::overshoot
 

true if phon is affected by formant-target overshoot.

uint PHON_FEATURES::overshootRate
 

how much? (0-80).

bool PHON_FEATURES::rounded
 

vowel features true if phon is affected by rounded lips.

uint PHON_FEATURES::roundedRate
 

how much? (0-15).

bool PHON_FEATURES::spread
 

true if phon is affected by spread lips.

uint PHON_FEATURES::spreadRate
 

how much? (0-15).

bool PHON_FEATURES::tense
 

true if phonation of phon is tense.

uint PHON_FEATURES::tenseRate
 

how much? (0-100).

bool PHON_FEATURES::undershoot
 

true if phon is affected by formant-target undershoot.

uint PHON_FEATURES::undershootRate
 

how much? (0-80).

uint PHON_FEATURES::vocStart
 

start of voiced/voiceless part (in frameNums).

uint PHON_FEATURES::vocStop
 

stop of voiced/voiceless part (in frameNums).

bool PHON_FEATURES::voiced
 

true if phon is voiceless but has voiced parts or if phon is voiced but has voiceless parts.

bool PHON_FEATURES::whisper
 

true if phonation of phon is whispery.

uint PHON_FEATURES::whisperRate
 

how much? (0-100).


The documentation for this struct was generated from the following file: generated by doxygen