#include <phon.h>
Public Attributes | |
bool | voiced |
true if phon is voiceless but has voiced parts or if phon is voiced but has voiceless parts. | |
uint | vocStart |
start of voiced/voiceless part (in frameNums). | |
uint | vocStop |
stop of voiced/voiceless part (in frameNums). | |
bool | breathy |
true if phon should be breathy. | |
uint | brtStart |
start of breathy part in frameNums. | |
uint | brtStop |
end of breathy part in frameNums. | |
uint | brtRate |
how breathy? (0-100). | |
bool | nasalized |
true if phon should be nasalized. | |
uint | nasStart |
start of nasalized part in frameNums. | |
uint | nasStop |
end of nasalized part in frameNums. | |
bool | laryngealized |
true if phon should be laryngealized. | |
uint | larStart |
start of laryngealized part in frameNums. | |
uint | larStop |
end of laryngealized part in frameNums. | |
uint | larRate |
how much? (0-100). | |
bool | creaky |
true if phonation of phon is creaky. | |
uint | creakyStart |
start of creaky part in frameNums. | |
uint | creakyStop |
end of creaky part in frameNums. | |
uint | creakyRate |
how creaky? (0-100). | |
bool | spread |
true if phon is affected by spread lips. | |
uint | spreadRate |
how much? (0-15). | |
bool | rounded |
vowel features true if phon is affected by rounded lips. | |
uint | roundedRate |
how much? (0-15). | |
bool | undershoot |
true if phon is affected by formant-target undershoot. | |
uint | undershootRate |
how much? (0-80). | |
bool | overshoot |
true if phon is affected by formant-target overshoot. | |
uint | overshootRate |
how much? (0-80). | |
bool | headSize |
true if phon is affected by headSize. | |
uint | headSizeRate |
how much? (0-20). | |
bool | falsett |
true if phonation of phon is falsetto. | |
uint | falsettRate |
how much? (0-100). | |
bool | whisper |
true if phonation of phon is whispery. | |
uint | whisperRate |
how much? (0-100). | |
bool | tense |
true if phonation of phon is tense. | |
uint | tenseRate |
how much? (0-100). | |
bool | lax |
true if phonation of phon is lax. | |
bool | jitter |
true if phon shows jitter. | |
uint | jitterRate |
how much? if method=1(0-10),if method=2(0-300). | |
uint | jitterMethod |
method=1->USE_F0_ALTERNATING, method=2->USE_FLUTTER. | |
bool | coarticulation |
true if phon is affected by coarticulation. | |
uint | coarticulationRate |
how much? | |
CO_TYPE | coarticulationType |
progressive, regressive or both. |
Most of the features are parameterized by a strat and stop time and a rate (sterngth of feature).
|
true if phon should be breathy.
|
|
how breathy? (0-100).
|
|
start of breathy part in frameNums.
|
|
end of breathy part in frameNums.
|
|
true if phon is affected by coarticulation.
|
|
how much?
|
|
progressive, regressive or both.
|
|
true if phonation of phon is creaky.
|
|
how creaky? (0-100).
|
|
start of creaky part in frameNums.
|
|
end of creaky part in frameNums.
|
|
true if phonation of phon is falsetto.
|
|
how much? (0-100).
|
|
true if phon is affected by headSize.
|
|
how much? (0-20).
|
|
true if phon shows jitter.
|
|
method=1->USE_F0_ALTERNATING, method=2->USE_FLUTTER.
|
|
how much? if method=1(0-10),if method=2(0-300).
|
|
how much? (0-100).
|
|
start of laryngealized part in frameNums.
|
|
end of laryngealized part in frameNums.
|
|
true if phon should be laryngealized.
|
|
true if phonation of phon is lax.
|
|
start of nasalized part in frameNums.
|
|
end of nasalized part in frameNums.
|
|
true if phon should be nasalized.
|
|
true if phon is affected by formant-target overshoot.
|
|
how much? (0-80).
|
|
vowel features true if phon is affected by rounded lips.
|
|
how much? (0-15).
|
|
true if phon is affected by spread lips.
|
|
how much? (0-15).
|
|
true if phonation of phon is tense.
|
|
how much? (0-100).
|
|
true if phon is affected by formant-target undershoot.
|
|
how much? (0-80).
|
|
start of voiced/voiceless part (in frameNums).
|
|
stop of voiced/voiceless part (in frameNums).
|
|
true if phon is voiceless but has voiced parts or if phon is voiced but has voiceless parts.
|
|
true if phonation of phon is whispery.
|
|
how much? (0-100).
|